Darklake Hollow – Design Process Street Scene

Skills:

  • Modelling
  • Lighting
  • Level Design
  • Music Composition
  • Audio Editing (spot effects etc)
  • Particle FX

Info:

Given the stimulus of a street scene, create an interactable experience, developing modelling skills and the overall design process

Role:

Directly responsible for all elements of the project

Programs/Tools:

  • 3Ds Max
  • Unity 3D
  • Adobe Photoshop
  • Audacity
  • Garage Band

Hours:

150

Walkthrough Demo:

Link:

https://rossgoolddev.itch.io/darklake-hollow

Module:

Stage 2, Semester 1: Design Process

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